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 Cut production costs
Posted by:shappy121 video converter 161 days ago 19.12.2011 10:03:42

cut production costs
Assets are required for each game programming, art, design, testing and customer service to develop and maintain. However, some professional, props, monsters, tasks, skills, regional and other items in the game may be wasted. This will affect the developer's morale.
Low performance of the game returns on investment assets the value of close to 0. Over time, players make decisions and to optimize the decision, the exchanges between players flock to this we will accelerate the process of optimization strategy. They quickly accepted the highest performance gaming assets, abandoning the low performance of the assets. From a competitive point of view, which has become a liability, so it can be discarded. To give an obvious example, if two properties almost the same weapons, if one has a higher injury rate, then the other weapon is useless. In the game, often the alternation of old and new assets.However, this game will make the contents of your insignificant, because no one will use these assets.
However, the situation could have been improved. Ingenious patch will balance back into the player's choice list. Art as much as possible to re-cycle, programmers and testers arduous labor. Creating innovative and well-balanced posture. To maintain the style of these assets.Using the appropriate correction cycle these art assets used in the game, so as not to waste the manpower and resources to pay the team. Note, however, we only need to re-cycle the players who have been abandoned assets, rather than other content. Excluded because the player is not the developer change those outdated assets, they want more new assets.

Comments: 0   Views: 21   Group: General  

 Game Developers
Posted by:shappy121 video converter 167 days ago 13.12.2011 14:39:14


This year we have repeatedly seen some of the phone game developers began to pursue diversification strategies. To some extent see, the game developers as the new platform through HTML5, to avoid paying Apple App Store applications and virtual trading in 30% of the share, the biggest beneficiaries. Game is the most popular mobile phone platform applications, Android and Apple equipment is so greatly sought after as a reason for the user.
Many game developers have been Facebook, Zynga and other companies continue to push forward. Facebook application ecosystem of the future will be based on HTML5. Game developers, such as MocoSpace or Moblyng other companies are trying to make existing applications HTML5 version.
But the game is not all web applications. By PhoneGap and appMobi HTML5 Development Kit XDK, mobile phone games web applications can be easily assigned to the original store. This deal with Facebook's own mobile phone applications in a similar manner. Web and browser-based content, but with native functions.

Comments: 0   Views: 14   Group: General  

 32% of the U.S. between the ages of 60-64 years old users rely heavily on their phones
Posted by:shappy121 video converter 171 days ago 09.12.2011 09:48:49

Asurion's recent survey found that 32% of the U.S. between the ages of 60-64 years old users rely heavily on their phones, they claim the phone is its main communication tool, if you lose the phone will "greatly to their lives trouble. " 
The company executives Bettie Colombo said, most people think young people can not do without is the most mobile group, the survey shows that more older users are no exception, 50-54-year-old also appeared in users 60-64 users with the same situation.

Comments: 0   Views: 18   Group: General  

 Android platform Jumptap site's global market share fell by 3 percentage points
Posted by:shappy121 video converter 175 days ago 05.12.2011 09:50:52

mobile advertising site Jumptap report in October, Android platform Jumptap site's global market share fell by 3 percentage points, accounting for 44.7% currently. The main reason this happens is that Apple released at the time iPhone 4S.
iOS market share has risen to 24.6%, BlackBerry is still living in third place, but the market share of less than 23%.
View from the operating system version, iOS 5, Android 4.0 users and BBX OS popularity quite different. iOS 5 released only 15 days, Jumptap site will occupy 32% of the traffic, but Android 2.3 is took 10 months to reach the same level.
From the hardware point of view, iPhone 4S in the site's ad requests per day an increase of 33%, while the Samsung S II is 32%, but Samsung's application users access more than 27% of iPhone users.
But Samsung mobile ad requests in Jumptap site overall 37% more than the iPhone, while iPhone users activity two times higher than the Samsung users.
Jumptap that the game is the most visited Samsung smartphone application content, and iPhone users are more concerned about news and entertainment content. iPhone 4S growth in ad requests that, iPhone 3G and 3GS users have upgraded to the iPhone 4S users, but users are still waiting for Apple iPhone 4 released the next generation iPhone.

Comments: 0   Views: 46   Group: General  

 There will be 90 million U.S. users have a Tablet PC in 2014
Posted by:shappy121 video converter 179 days ago 01.12.2011 17:55:51

Market research firm eMarketer recently predicted that by the end of 2014 there will be 90 million U.S. users have a Tablet PC.
eMarketer also pointed out that the end of 2011, 33.7 million U.S. users will use tablet PCs, up 158.6 percent over last year; Tablet PC sales next year is expected to grow by 62.8%, reaching 54.8 million in 2013 to grow to 75.6 million, increased to 2014 89.5 million.
The company believes that tablet PCs and smart phones will become the universal personal mobile devices rather than the public members of the family move equipment. iPad Tablet PC will become the market leader in power, but because of Kindle Fire and Nook Tablet competitors such as the attack, in 2014 its market share decline from the current 83% to 68%.
eMarketer survey also found that although women less than half the number of Tablet PC users, but the proportion of users of different gender gap is narrowing; currently has 55.5% of the Tablet PC user age is not less than 35 years old, in 2014 this figure will drop to 49.3% At the same time the proportion of 18 to-34-year-old user from the current 31.5% to 34.8%.

Comments: 0   Views: 23   Group: General  

 Ngmoco want to influence Mobage platform class similar to "Halo" game of the classic killer applicat...
Posted by:shappy121 video converter 182 days ago 28.11.2011 09:37:43

Ngmoco game development director Clive Downie in a recent media interview that the company's development goal is to produce an excellent game, they want to influence Mobage platform class similar to "Halo" game of the classic killer application. He also pointed out that, in addition to the recently launched "DragonCraft" (developed by the ngmoco New York studio Freeverse) and "Skyfall" (San Francisco by the development studio ngmoco), the company there are at least three games have been put into development, and specifically to increase A new team is an important area of ​​research (but he refused to disclose more details).Companies in each region at least in the studio developing a new game, and some even develop into a variety of games, first-party games are the focus of their attention. He said both the development of the game or hardware, automotive and other products, should be guaranteed humane, and well worth the time investment in the product user. ngmoco's operating philosophy and other social gaming companies are different, they do not own the game players will be considered non-personal unconscious animals, but intelligent and feeling human beings.Like good music, TV shows, like a good game for the user should be able to bring the intrinsic value of life, to make the user feel that their investment of time to obtain the emotional rewards.

Comments: 0   Views: 20   Group: General  

 Mobile Pie "My Star" top IAP option - 200 Star Cash in October
Posted by:shappy121 video converter 187 days ago 23.11.2011 11:45:37

According to pocketgamer reports, mobile game developers Mobile Pie "My Star" top IAP option - 200 Star Cash (price £ 26.99) in October, the piracy rate of 93%, sales of pirated and genuine, nearly half of IAP 14:1. According to the studio creative director Will Luton term, mainly from the use of pirated IAP has iAP Cracker cracked software jailbreak this phone. IAP in the price relatively low, the product was significantly lower piracy rate, the ratio of 1.16:1. He said the company clearly is what players use cracked software, they can shield their account, but there is no action, they will update the game engine in order to prevent this phenomenon.

Comments: 0   Views: 23   Group: General  

 88% of the globalflat-panel computer network traffic from the Apple iPad
Posted by:shappy121 video converter 189 days ago 21.11.2011 17:31:31

According to Pingdom survey, 88% of the global flat-panel computer network traffic from the Apple iPad, far more than all the Android tablet and BlackBerry PlayBook devices combined.But observers also pointed out that, despite the iPad is now far ahead, but Amazon's upcoming Kindle Fire this price $ 300 lower than the iPad Tablet PC will soon be eating iPad's market share. Pingdom reports by different operating system, Tablet PC network traffic analysis, found that Apple iOS accounted for 87.6%, Android tablet PCs accounted for 10.9%, webOS equipment accounted for 0.7%, Blackberry Tablet PC is only 0.7%. John Gruber report released a few months ago also showed that, iPad Tablet PC sales in the United States accounted for 83% of sales in the world accounting for 73%.

Comments: 0   Views: 19   Group: General  

  "Sword and Sworcery EP" is sold 30 million copies
Posted by:shappy121 video converter 193 days ago 16.11.2011 21:32:40

"Sword and Sworcery EP" is a big success in the iOS platform independent game, released six months almost full price sold 30 million copies. However, the game developer Capy Games president Nathan Vella in the recent GDC China 2011 Independent Games Summit, pointed out that the success of their way to the game development team with the most iOS opposite.
The games budget of about 200,000, more than one year development cycle, locking the segment-specific user groups, can be said is a very risky game. However, Vella believes that this risk is to make the game stand out. He said iOS gaming, especially those who achieve great success iOS game is the most scary, they are to people (especially independent developers) instill a must for all user-developed game ideas.
He said he firmly believes that if you lock all users, all users will eventually be in front of a thankless task. If the game does not target specific groups, it is simply not the equivalent of user location, it is like lottery, Lottery little chance.
In fact, these "meet all users' 10,000 titles, it may be only one person will be successful, while other games are only fell silent. Capy's model is only 10% of the market locked iOS users, if they can fully grasp this group has access to a large number of user base, so the project can be obtained at least break even.
Vella said that the practice of targeting specific users, also allows developers to focus more on project development. 99% of the game want to please all players, resulting in fierce competition with each other, while the remaining 1% of high risk, do not take the unusual way "non-mainstream" by doing so they won the game in the App Store's living space, these developers need only deal with 1% of the competitors, also makes it easier to get Apple's attention to their game.
He also reminded the developer, whether it is in the network, PR, video trailers, or social media, should make their own unique way of publicity, and that the PR company hired to help promote the game was a huge mistake - no hand touch game development of people, how full of passion to promote the game? "Sword and Sworcery EP" and not the main feature, there is a core concept, but the PR company does not understand the core concept of marketing methods.
Vella final appeal to the majority of iOS risk independent developers do not fear, because as long as the quality of the game, the risk that they may become profitable success is an important advantage.

Comments: 0   Views: 25   Group: General  

 Nexon ready to be listed
Posted by:shappy121 video converter 195 days ago 14.11.2011 19:17:57


Korean publisher Nexon has recently listed on the Tokyo Stock Exchange is preparing the company's valuation has reached $ 1.3 billion plan in December to IPO.
If Nexon achieve this goal, it will be the greatest influence in Japan this year, a IPO.
Nexon America announced recently reported a third-quarter revenue growth of more than 29% over the same period in 2010, connecting nine quarters of revenue growth.
The company is based on the most important online Facebook game "Adventure Island" developed "MapleStory Adventures", although this Facebook game is still in beta, but the peak in September MAU has more than 3 million, DAU is also close to 50 million. However, according to AppData data show that the game has now slipped to 1.6 million MAU, DAU also remaining 210,000. The company said it will test this month to end the game.

Comments: 0   Views: 20   Group: General  

  RockYou intends to cut 40% staff
Posted by:shappy121 video converter 199 days ago 10.11.2011 19:45:00


Game maker RockYou will announce tomorrow a major layoffs, is expected to announce cuts 40% of the employees. Just a few weeks ago, RockYou has just introduced two new games.

RockYou primarily Facebook, the social platform for making games, but also developed several popular games, such as "Zoo World (Zoo World)" and so on. According to the leaked internal material RockYou shows that the specific number of layoffs could be 55.

After this layoff, RockYou's total number of employees will be only 87 people. RockYou currently not comment on these rumors.

RockYou disclosure of the material may contain the following: recent management to make very difficult decisions, this decision will lead to some of our employees were cut.

Comments: 0   Views: 21   Group: General  

 web games and Cloud
Posted by:shappy121 video converter 202 days ago 08.11.2011 15:51:02


Abstract: "Many businesses, especially operating companies have a deeper experience, on-line games can be very large, we need to filter each game on the line, debugging, both game developers or game technical staff , the complex interfaces, including some of the high hardware costs so we had to give up we do not optimistic about this game. "

"The concept of cloud, shown in the web game is a process less automated allocation of resources, low cost, can be secondary use, resource utilization is relatively high, the unified platform, elastic shrinkage is relatively large. Cloud software technology or software as a service, service operation and standardization of services is a process of transition to the cloud, but also a physical to a logical process. "

Comments: 0   Views: 13   Group: General  

 people like nostalgic Japanese game
Posted by:shappy121 video converter 208 days ago 02.11.2011 10:40:49

people like nostalgic Japanese game
An experimental medicine from Seattle graduate Chang Liu admitted: "I am a nostalgic person, I like a kid who played the game, handheld game that is more straightforward to say that the Japanese game."
"Although with age, I slowly moved away from these games, but until earlier this year, when I found a lot of great games from Japan is not released in the U.S., I was really aware of their feelings for the Japanese game and helpless, that they will no longer be a player of the game. "
Attractive and cognitive is also important, and we are gradually moving so we praise those things. Mid-Atlantic region from a web site designer "rnn" said: "The first game I contacted a relative in Japan gave me, so now, I still think Japan is synonymous with video games, although I can not clear whether they like the game's art design, but for sure is that the game art design is the primary criterion for selection if the art style of speaking, than the "Team Fortress", I prefer the "Professor Layton" or "ghost trick". "

Comments: 0   Views: 21   Group: General  

 the game visual prompts
Posted by:shappy121 video converter 210 days ago 31.10.2011 10:49:31


Game visual prompts:
1 describes the prompts straightforward: allow players easy access to the PC reader to read aloud the help text. 
Text should include: a brief description of the game content; shows the level of vision required to experience the game; analysis of what the game contains tips on visual function; and other necessary information supporting experience. Download the game before purchasing or disclosure of such information. Ease of use for the game designers should be proud of nature, let the public know this information!
(2) provides a wide range of difficulty of adjustment: allows players to adjust the way through the series of the game difficulty level. 
Players with vision problems need more time to track and control progress, so slow down the game to provide a channel to make games look more fair, more fun.
3 to provide high contrast and visibility of the screen: the ideal model is to choose these settings as additional features, or default them implanted in your game design.
5 to promote understanding through words and audio: to provide the text in the voice menu navigation and clear sound. 
Will have a recognizable sound of words or implantation of the necessary game items, elements and events. Consider this first-person shooter set: leading to the next level of the open door in the distance. If no other than through the visual senses, visually impaired players will be difficult to find. Imagine the situation and set the text to add audio description.

Comments: 0   Views: 14   Group: General  

 gaming entertainment before the main
Posted by:shappy121 video converter 216 days ago 25.10.2011 11:07:40

gaming entertainment before the main
Players joked: "Now play the game like a penance: to suffer through the boring play their aspirations; through endless mouse and keyboard to workers of their bones; consumption and thus through constant temptation to recharge their body skin hunger
 . "However, this practice is what they want? Players of the game really needs it? Authoritative statistics from the data, all players choose online games, 80% are for entertainment and leisure, to pass the time.
The player has experienced growth of more than a decade after the game was really aware of what is happiness.
 Experience the exciting story of the game story, adventures with friends, explore the unknown world, to experience exploration, sharing, and social pleasure, are each to pay a heavy accumulation, and this game will give us the accumulation of happiness is more memorable, long.

Comments: 0   Views: 18   Group: General  

 gave the ten suggestions Japanese RPG
Posted by:shappy121 video converter 219 days ago 22.10.2011 10:30:55

gave the ten suggestions Japanese RPG 
Can you imagine living in a Japanese RPG which is what the world situation? 
There were almost no dull feelings, they said, will always be those fixed words. All things seemed so dull and dead. The only way to make people feel some energy store owner has to sell something, but the pricing is abnormally high. Bethesda's most successful games such as "Oblivion" and "Fallout 3", the world is how they live it! You have a very clear feeling that the role of the game is really living in that fictional world. They seem to really have their own priorities, and communicate with each other, even more importantly, they can interact with you for good. 

Comments: 0   Views: 13   Group: General  

 Concerned about the profitability of Zynga single game
Posted by:shappy121 video converter 220 days ago 21.10.2011 10:29:11


According to "Fortune" magazine, social game developer Zynga will ZNGA stock on the Nasdaqmarket, the latest revision of the IPO documents show, the first half of 2011 than the company'sonline game revenues increased $ 271.5 million last year.
Which "FarmVille" revenue $ 76.6 million, "FrontierVille" revenue $ 70.5 million, "CityVille"revenue $ 46.6 million, while other games to create the rest of the $ 77.8 million.
2) social game developers Idle Games in the second round of financing raised $ 15 million toexpand its game development engine Idle Engine and proprietary business.
Idle Engine is a social recommendation tool recommended by the new Facebook profile for the user's friends, the role will be to send the game to another player's game world, to establish the relationship between the two.
The company was founded in 2009, has raised $ 24 million before, and in September of this yearreleased its first game "Idle Worship", is being developed using the Idle Engine Another two new games.

Comments: 0   Views: 14   Group: General  

 Overview of Jigsaw
Posted by:shappy121 video converter 223 days ago 18.10.2011 14:55:58

Jigsaw is Jigsaw classroom, also called "jigsaw classroom", "jigsaw puzzle", the initial basis to reduce child and improve children's self-esteem for the purpose of teaching. Students are placed in the non-isolated small groups, each student will have to rely on other members within their groups to learn the course content and improve classroom performance.

In 1971, Elliot· Aronson· Austin, a social psychologist conducted the experiment. Austin is at the school desegregation. And the city has firstly isolated the black to white teenagers, and Spanish adolescents, and established of their corresponding classes of all races. Abolition of apartheid in the first few weeks, all groups within the long period of suspicion, fear and distrust created a commotion and confrontation of the atmospher

Comments: 0   Views: 18   Group: General   Tags: jigsaw, jigsaw classroom, jigsaw puzzle

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