Cut production costs 161 days ago Quote('5658991','5658991','5','3097')">Report spamcut production costs
Assets are required for each game programming, art, design,
testing and customer service to develop and maintain. However, some professional, props, monsters, tasks, skills,
regional and other items in the game may be wasted. This will affect the
developer's morale.
Low performance of the game returns on investment assets the
value of close to 0. Over time, players make decisions and to optimize the
decision, the exchanges between players flock to this we will accelerate the
process of optimization strategy. They quickly accepted the highest performance gaming assets,
abandoning the low performance of the assets. From a competitive point of view, which has become a
liability, so it can be discarded. To give an obvious example, if two properties almost the same
weapons, if one has a higher injury rate, then the other weapon is useless. In the game, often the alternation of old and new assets.However, this game will make the contents of your
insignificant, because no one will use these assets.
However, the situation could have been improved. Ingenious patch will balance back into the player's choice
list. Art as much as possible to re-cycle, programmers and testers
arduous labor. Creating innovative and well-balanced posture. To maintain the style of these
assets.Using the appropriate
correction cycle these art assets used in the game, so as not to waste the
manpower and resources to pay the team. Note, however, we only need to re-cycle the players who have
been abandoned assets, rather than other content. Excluded because the player is not the developer change those
outdated assets, they want more new assets.
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